GETTING YOUR OWN WEB SITE QUICKLY AND CHEAPLY



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Today, it is possible to create your own Web site in minutes and at no cost. Then, when you are ready, you can get your own domain name and Web hosting service. But first, you can experiment, develop what you want to say, and put up a site with 20-50 pages - about 5-50 MB - absolutely free.
To get started, you can get a free site at many different services. These include a site through an on-line service provider, like AOL. Or you can sign-up with any number of web-based servers, generally in return for allowing for some ad banners or links on your site. Some of these servers even have their own Web building software to help you get started. Some of the servers I've used myself are www.geocities.com, which is connected to Yahoo, and www.xoom.com. You can also find over 200 free Web site hosts if you go to www.freewebspace.net. Typically, if you use a free sites, you choose a name, if available, and then your name follows the address of the site, such as www.geocities.com/changingworld - the name I used for one site. And if you want another site, come up with another name and sign on again.
Once you have your site, you can easily start building your first pages in one of the latest word processing programs, like Word 2000, which already have the coding to turns a word processing document into a Web page. The coding is called HTML (which stands for hypertext mark-up language), but when you're just getting started you don't need to know this. Just save your document as an HTML document.
If you are only going to create a few pages, a word processing program is fine. Just create your first page as index.html or index.htm, which is understood as the first Web page on most servers. Then, as you create and name additional documents, add in hyperlinks to these pages, so you can move to these pages by clicking that hyperlink. Add a hyperlink on each of the linked pages to take you back to your first index page and call it 'home'.
Once you start each new page, put in your copy and any graphics just like in any word processing program. And for more control, use tables. Start with a table for your whole page and divide it table into three columns. Use the first column for the narrower navigator section, the second for a very narrow separator column, and the third for the bulk of your copy. Make as many rows as you want, and use these sections to put your copy and images where you want them.
If you have more then a few pages, get a Web creation program like Front Page. This will help you set up a system of hyperlinks and a navigation system, so you can better see what is linked to what on your Web site. Or use the Web wizard available on many free sites.
Finally, once you have your pages ready to upload, the easiest method is using an FTP (or file transfer protocol) program - more technically called an FTP client. You can get these programs free, too. Some of the most popular ones are WS-FTP or Cute FTP. Many Web hosts have these programs available, or go to one of the software download sites, such as CNET.com. Then, download it to your desktop and double click to install it or run it from its download location.
Once your FTP client is installed, click to open it up. Then, open up your files for your Web site on one side of the FTP client (it's on the left in the WS-FTP client). On the other side, type in the location of the ftp site where you are putting your Web site (you will get this name from your server - for instance, Yahoo's geocities' FTP name is ftp.geocities.com.). Finally, type in your ID name and password where indicated, highlight the files you want to transfer over, click the indicator or arrow to do so. And voila - your Web pages are up on your Web site and you can view them in your browser.
Afterwards, you can add new files or revise old ones and send them up, too. And later, when you're ready to move on, you can FTP the files for your Web site on your computer wherever you want - whether another free site or to your own domain.



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This post was originally published on May 13th, 2004. As others are writing about the topic, I thought bringing it out of the archives would be worthwhile.

A little recap

The idea of placing multiple states of buttons and other elements that are used in background images took its roots, I believe, from Pixy's Fast Rollovers. The CSS Zen Master extended this to another purpose in CSS Sprites: Image Slicing’s Kiss of Death. Didier Hilhorst came up with a nice application of this method, and I worked it backwards in Responsible CSS - Recycle your background images.

The idea behind the 'sprites' method can obviously be extended to any html element, and there are tangible benefits for doing this, just as long as the designer does his or her usual homework.

Benfits of using the 'sprites' method

What are the possible the benefits of using this method? Essentially it lies in faster download times for your web content.

Readers of Andy Kings book, Speed Up Your Site: Web Site Optimization will notice that this method reduces http requests and makes more efficient use of the data packets used to transfer files to the users computer, and that that is a good thing.

Packet size and http requests

From Web Page Design and Download Time, by Jing Zhi of Keynote Systems (seen here - pdf), cited in Andy's book:

The basic performance principle is therefore to make fewer requests and transmit fewer packets. From this principle, we can derive two basic design rules for wellperforming Web pages. First, reduce the overall size of the page, thereby reducing the number of bytes (and packets) to be transferred over the Internet. Second, limit the number of embedded objects on the page, such as images, each of which must be requested and transferred separately from server to browser.

They also found that it was the number of packets and not necessarily the overall size of the page that was important. If a packet could hold 1460 bytes (the figure given in the article) and your object was 1600 bytes, it would require two packets. They found that this object would transfer at the same speed as another object that was greater in size but still fit in two packets.

Potential payoff

The potential payoff for using this method versus individual images, then, is a faster download time due to reduced number of packets and fewer http requests.

Reducing http requests is easy. One file instead of two or three etc. is simple. But packet requests? That depends...

An example

The number of packets sent will depend on the size of the file and the users internet connection.

As an example, lets look at the fiftyfoureleven.com logo at the top of the page. When this design was first being coded, that link consisted of two 3.34kb images, one for the link state and one for the hover state. Now, by using one image that contains both states and simply bumping it back and forth depending on the hover state, that has been reduced to one 5.35 kb image. Right there is a savings of 1.33 kb. Good news.

Now, for arguments sake lets say that a packet can hold 1460 bytes (packet size for connections greater than 128kb/s = 1500 bytes -40bytes for tcp/ip headers). The two image method used 6 packets, 3 for each image (3.34/1.46, rounded up). The single image method uses 4 packets (5.34/1.46, rounded up).

Things are looking good.

How to optimize

In his alistapart article, Dave refers to the image that holds all of the sprites as his 'master image'. The key to benefitting from this method is to ensure that the file size of your master image isn't a bloated equivalent versus the sum of its pieces.

Conclusion

Great benefits can be realized when combining a master image from slices that fall well below the size of one packet, as that unused packet space goes wasted.

After doing a little more research, it seems that packet size can vary depending on the connection rate. That being said, it may be rather difficult to come up with a firm rule here. To play it smart and safe, try and:

  • build master images that are smaller then the sum of their collective slices (by combining images of similar colors, for example) or
  • rather than use a different distinct image for a certain element, reuse one that you already plan on using elsewhere.

This isn't exactly groundbreaking advice, however having seen the results acheived with the logo on this page, it can be seen that using the sprite method versus individual images at minimum does reduce http requests and even further it can reduce file size which in turn can reduce the number of packets sent.



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