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Internet marketing is a different ball game altogether when compared to traditional marketing. A brick and mortar store employs salespersons to guide and advise its customers. No such equivalent of a salesperson exists for an online store. This could be one of the reasons why people shy away from online stores. Given these circumstances, it is of vital importance that your web store should be as interactive as possible. An interactive website makes your visitors feel more comfortable and increases your chances of making a sale. A well designed website is the first step to make your visitor comfortable. Enough has already been said about not choosing flashy colours or having excessive graphics. I will now elaborate on the importance of having a feedback form in your website. Every site will invariably contain a "Contact Us" section. Information usually present in this section includes the business name, e-mail address, physical address, telephone numbers etc. But what is missing in many websites is a feedback form. Consider a scenario where your visitor has a query and wishes to contact you. If you don't have a feedback form, your visitor will most likely choose to e-mail you. There are numerous intervening steps that your visitor has to perform before he can e-mail. Such steps like opening his/her e-mail program, logging in etc. are distractions and your visitor's attention is easily diminished. Moreover if your potential client is on a public computer he/she may not have access to his/her e-mail and it is extremely unlikely that he will remember and contact you once he/she gets back to his/her computer. All this can be avoided by having a simple feedback form in the "Contact Us" section of your website. Your visitor won't even be leaving your site when he/she fills up your form. The very nature of forms makes it easy for you to collect information from your visitor. For example, if your visitor requires more information about a particular product that you are selling, he/she can choose it from a drop-down box listing all your products and then type his/her query. Consider the alternative: if you didn't have a feedback form in your website, your visitor would have to type your product name in the e-mail and then type the query - more pain to your user. The very fact that feedback forms have so many advantages may lead you to believe that they are very hard to implement. You would be surprised to know that they are one of the simplest things to have. Forms consist of very simple HTML and there are numerous tutorials available on the web for creating them. You also need a program/script to process the form and a simple query in your favourite search engine would find many such scripts. A simpler method would be to sign up for a remotely hosted form processing service so that all your form processing needs can be outsourced. You will find that the entire process takes about 10-15 minutes or lesser and you can have a feedback form up and running! Now that I have shown you that it is so simple to have a feedback form and there are numerous advantages associated with it, there is no reason for you not to have one! Instant Article Submitter. - Amazing Breakthrough Software Stuffs Any Website You Want Full Of Free Targeted Traffic. 15,000 Mb Hosting For $4.95/mo. - 4.95 web hosting, Free domain registration! Free setup and online website builder included. This post was originally published on May 13th, 2004. As others are writing about the topic, I thought bringing it out of the archives would be worthwhile. A little recapThe idea of placing multiple states of buttons and other elements that are used in background images took its roots, I believe, from Pixy's Fast Rollovers. The CSS Zen Master extended this to another purpose in CSS Sprites: Image Slicing’s Kiss of Death. Didier Hilhorst came up with a nice application of this method, and I worked it backwards in Responsible CSS - Recycle your background images. The idea behind the 'sprites' method can obviously be extended to any html element, and there are tangible benefits for doing this, just as long as the designer does his or her usual homework. Benfits of using the 'sprites' methodWhat are the possible the benefits of using this method? Essentially it lies in faster download times for your web content. Readers of Andy Kings book, Speed Up Your Site: Web Site Optimization will notice that this method reduces http requests and makes more efficient use of the data packets used to transfer files to the users computer, and that that is a good thing. Packet size and http requestsFrom Web Page Design and Download Time, by Jing Zhi of Keynote Systems (seen here - pdf), cited in Andy's book:
They also found that it was the number of packets and not necessarily the overall size of the page that was important. If a packet could hold 1460 bytes (the figure given in the article) and your object was 1600 bytes, it would require two packets. They found that this object would transfer at the same speed as another object that was greater in size but still fit in two packets. Potential payoffThe potential payoff for using this method versus individual images, then, is a faster download time due to reduced number of packets and fewer http requests. Reducing http requests is easy. One file instead of two or three etc. is simple. But packet requests? That depends... An exampleThe number of packets sent will depend on the size of the file and the users internet connection. As an example, lets look at the fiftyfoureleven.com logo at the top of the page. When this design was first being coded, that link consisted of two 3.34kb images, one for the link state and one for the hover state. Now, by using one image that contains both states and simply bumping it back and forth depending on the hover state, that has been reduced to one 5.35 kb image. Right there is a savings of 1.33 kb. Good news. Now, for arguments sake lets say that a packet can hold 1460 bytes (packet size for connections greater than 128kb/s = 1500 bytes -40bytes for tcp/ip headers). The two image method used 6 packets, 3 for each image (3.34/1.46, rounded up). The single image method uses 4 packets (5.34/1.46, rounded up). Things are looking good. How to optimizeIn his alistapart article, Dave refers to the image that holds all of the sprites as his 'master image'. The key to benefitting from this method is to ensure that the file size of your master image isn't a bloated equivalent versus the sum of its pieces. ConclusionGreat benefits can be realized when combining a master image from slices that fall well below the size of one packet, as that unused packet space goes wasted. After doing a little more research, it seems that packet size can vary depending on the connection rate. That being said, it may be rather difficult to come up with a firm rule here. To play it smart and safe, try and:
This isn't exactly groundbreaking advice, however having seen the results acheived with the logo on this page, it can be seen that using the sprite method versus individual images at minimum does reduce http requests and even further it can reduce file size which in turn can reduce the number of packets sent. Article Index: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 |
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